Restoration Spells

As with all spells, long duration, low value spells are cheaper to cast and make than big 'instant' heals. Should the player take Restoration as a Major skill, they receive Hearth Heal for free. However, this is counterindicated, as it can be bought from Arille's Tradehouse in Seyda Deen, and Restoration is ironically too good a skill to make a Major or Minor skill; its inevitably incessant use can level the player up too fast to take advantage of the full Attribute bonuses received at levelup.

Cure Paralyzation
* Note that this spell is somewhat useless, as it is impossible to cast it on yourself while paralyzed, though a Cure Paralyzation on touch or target may be used on companions.

Fortify Skill
No spells that provide this effect are available for purchase unless you have the Tribunal or Bloodmoon expansions. For details on this effect's availability, see the effect page

Resist Common Disease

 * Note that if you enchant or otherwise obtain items that increase your resistance to Common Disease to 100% or better (including any racial resistance), you will be unable to contract Vampirism.

Resist Corprus Disease
* All of these spells are actually useless. Despite what some people may tell you, there is only one way to actually catch Corprus Disease in the game, and no amount of resistance can possibly prevent it, since it's integral to the Main Quest plotline.

Resist Paralysis
* This spell is somewhat unusual in that the only purchasable version of it has a MUCH higher casting cost than it should. The best thing to do is buy the spell, create your own immediately at a Spellmaker, and then delete the purchased one.